Adventure G

2.5D perspective

Map is rendered always, brighter when in Fov of charachter

Entity´s are only rendered when in Fov of charachter / partyMember

movement

M + T

GamePad

left stick => direction

left stick down => sneak

WASD => direction

left shift => sneak

Attacks

one button attack => hitscan weapons

damage based on Weapon + weaponproficiency

critical hit debuff enemys (movement, attackdamage, stun)

WeaponProficiency (Buff based on equipped weapon)

based on WeaponClass (sword, bow, etc)

each individual Weapon has one

increases by using Weapon/weaponclass

Weapons

have durability reduced by using

need repair / arrows

Combat system and speed like "Crawl"

Combat is not to difficult. Making a Profit is.

is supposed to mimic 0815 isekai fantasy world out of the perspective of a run of the mill adventuerer

space => dodge/Block(shield?)

button (circle) => dodge/Block(shield?)