Adventure G
2.5D perspective
Map is rendered always, brighter when in Fov of charachter
Entity´s are only rendered when in Fov of charachter / partyMember
movement
M + T
GamePad
left stick => direction
left stick down => sneak
WASD => direction
left shift => sneak
Attacks
one button attack => hitscan weapons
damage based on Weapon + weaponproficiency
critical hit debuff enemys (movement, attackdamage, stun)
WeaponProficiency (Buff based on equipped weapon)
based on WeaponClass (sword, bow, etc)
each individual Weapon has one
increases by using Weapon/weaponclass
Weapons
have durability reduced by using
need repair / arrows
Combat system and speed like "Crawl"
Combat is not to difficult. Making a Profit is.
is supposed to mimic 0815 isekai fantasy world out of the perspective of a run of the mill adventuerer
space => dodge/Block(shield?)
button (circle) => dodge/Block(shield?)