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Education & Self-Discovery Platform / Marketplace (Curriculum &…
Education & Self-Discovery
Platform / Marketplace
Monetization opportunities
Conference/seminar weekend
Subscription to premium programming
Corporate partnerships
In-person workshops
Launch the program with this
Data to collect
Mission Statement
What specific need is this platform fulfilling?
What is the lifetime of each individual engaging this?
Goal is to publish the programming (discover most effective mediums to publish the content)
Target demographic(s)
High school sophomore to seniors (16-18 y/o)
Parents/guardians of students (engage these people differently)
College students (19-22 y/o)
Brand references / competitors
Stanford's Life Design?
Rao Institutde-geared toward adults
I Promise School
Topics to research
Gamification in education programming
Incentive-based education programming
Montessori programming
Curriculum & Content
Education, majors, universities,college, trade school, A/P/C goals, motivation, learning, wellness, identity, purpose, community, big picture, giving back, confidence, partnerships, dialogue, personality, support systems, wellness,
Programming MUST pull back to the student's real life. It all must be applicable in some capacity.
Cultural relevancy is key
Program application
Students will create their OWN mission statement (video or written)
Mentorship
Enlist graduates of the program to assume a mentorship position
Internship
Scholarship opportunities