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Scene:1 (Ryan ScriptableObject) (Mono scripts (Damage Dealer,…
Scene:1 (Ryan ScriptableObject)
Mono scripts
Damage Dealer
KeyboardMover
SimpleUnitHealth (reset HP and reduce HP on contact)
ImageFillSetter
VariableAudioTrigger (play sound when HP below threshold)
AudioParameterSetter
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ScriptableObject scripts
FloatVariables
Scriptable objects
PlayerSpeed
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Max HP
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HP
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Light Damage
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MaxHP
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LowHP (threshold)
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Hierachy
Enemy
Player
Canvas
HP Meter
non-Mono script
FloatReference (wrapper adding const option)
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MoveAxis (sub-class set and track input)
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AudioMixer