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Representation Of Women In Video Games (Codes and conventions (Voice overs…
Representation Of Women In Video Games
Style
Self Reflexive
Makes a point of drawing attention to the filmmaker’s role in constructing a view of reality
Subjects will speak directly to me
Target Audience
Women who play video games
Ageing from 16 - 30
Female point of view, relating to the target audience
Interviewees
Female players
Close friends who play video games
Understand the topic
Passionate about the subject
Girls who are experienced in the gaming field
Potential Visuals
Video game footage and sourced footage
Different shot sizes, close up for emphasis
Female perspective & effected character ~ Selection process
Interviewee’s personal background into gaming and specific gaming interests
Codes and conventions
Voice overs from interviews over game play footage
Game play footage
Footage of interviewee's discussing the issue
Music from games
Sourced footage of characters in video games
Emphasis
Female perspective of the situation
Factors which reinforce this issue to continue on
This issue is caused by societal values
Selection
Only focusing on female characters
Focusing on the over sexualisation of female characters
Focusing on the stereotyping of females in video games
Additional visuals and audio
Gaming music
Sourced footage of facts which influence the issue and game play footage
Interview set ~ game related