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Turn Based Grid (Turn Based (Round Management (Turn Order (How to…
Turn Based Grid
Turn Based
Round Management
Turn Order
Turn Order representation (UI?)
How to Calculate
Speed for the rest
Special effects (first/last)
Start of Round
End of Round
Turns
Player Turn
Ability Selection Interface
Action
Single Target
AoE
Movement
AI Turns
Ability Weighting
Target weighting
"Action" Sequencing
Animation
Attack
Movement
Hit Reactions
Simultaneous Actions
Damage Numbers
Particle Effects?
Game Entities
Stats
Speed
Attack
Dodge
Defense
Health
Abilities
Active
Cooldown
Targeting Type
Single
AoE
Range
Effect
Damage
Other
Passive
Modifiers
Reactionary
Status Effects
Stat Modification
Passive Effects
#
Grid
Grid Creation
Tile Map Editor
Tile Occupants (enemies/players)
Tile Types
Tile Map Wrapper
Read in Tile Grid
Generate Grid?
Tile Data Type
Visual sprite(s)
Occupants
Stat Modifiers
#
Stats
End of Turn Effects
End of Round Effecs
Reaction Effects
Grid Selection Interface
Single
Aoe
Path Finding