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Bomberman (Display (3D graphics, animations, levels, feeling, pace,…
Bomberman
Display
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feeling, pace, difficulty must resemble original game
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music (menu, each level, every event triggered)
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Architecture
Enums
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enemyType
Alpha, Beta, Gamma, Delta
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pointType
Alpha = 100, Beta = 200, Gamma = 400, Delta = 800, PowerUp = 1000
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Menu
new game, load saved game, game settings, exit
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