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Object Oriented Programming Management (Module 6 (GUI programming in java)…
Object Oriented Programming Management
Module 6
GUI programming in java
6.1 Applet: Applet life cycle, Creating applets, Graphics class methods, Font and Color class, parameter passing.
6.2 Event Handling: Event classes and event listener.
6.4 Programming using JDBC: Introduction to JDBC, JDBC Drivers & Architecture.
6.3 Introduction to AWT: Working with windows, Using
AWT controls- push Buttons, Label, Text Fields, Text
Area, Check Box, and Radio Buttons.
Module 3
Array, String and
Vector
3.1 Arrays, Strings, String Buffer.
3.2 Wrapper classes, Vector.
Module 4
Inheritance and
Interface
4.2 Implementing interfaces, extending interfaces.
4.1 Types of Inheritance, super keyword, Method Overriding,
abstract class and abstract method, final keyword.
Module 2
Classes, Object and
Packages
2.3 Passing and returning Objects.
2.4 Method Overloading.
2.2 Constructor, Static members and methods.
2.5 Packages in java, creating user defined packages, access specifiers.
2.1 Class, Object, Method.
Module 1
Introduction to
Object Oriented
Programming
1.2 Features of Java, JVM.
1.3 Basic Constructs/Notions.
1.1 OOP Concepts:Object, Class,Encapsulation,
Abstraction, Inheritance, Polymorphism.
Module 5
Exception Handling & Multithreading
5.2 Thread lifecycle, Thread class methods, creating threads, Synchronization.
5.1 Error vs Exception, try, catch, finally, throw, throws, creating own exception.