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Extended Reality (Sarah 174430Q) (Key Technologies Needed (how it works),…
Extended Reality
(Sarah 174430Q)
Key Technologies Needed (how it works)
Extended Reality in General
Strong API Systems (Application Programming Interface)
Delivers and received relevant data and information across multiple servers of the ecosystem players which are then connected to the banks' host systems
Design Thinking
Improves success rate and dramatically enhances innovation by applying design principles to services offered in banks. It solves complex problems and finds desirable solutions. This can cater to users on banking apps who are logged in and authenticated, and to new users who are just browsing and exploring
Augmented Reality
Working Back/Front Camera
Captures real view image to display on a screen of a smartphone or tablet to then be able to perform relevant functions
GPS (Global Positioning System)
Allows the AR service to locate the user to perform relevant functions
Advanced Analytics
Required to gather information on the users' interest to allow banks to better target customers with cross-selling of banking products and services
Virtual Reality
Accelerometer
Used to detect three dimensional movement
Gyroscope
Used to detect angular movement
Magnetometer
Positioning relative to the Earth, similar to correspondence with the gravity
Built-in sound systems
To provide audio, enhancing VR experience
Software Design
The whole concept of what the VR service provides
Limitations & Risks
Risks
Digital Fatigue
Extended use and absorption of virtual information can cause exhaustion
Poor Experience
The actual experience rarely lives up to what it is supposed to be
Limitations
Level of comfort of certain users who are still new to technology. E.g. Less tech savvy users, elderly and the visually disabled
Benefits & Opportunities
VR
Benefits
Informative
Allows customers to better visualise data and grasp complex concepts of new tools before actually purchasing or subscribing for a service or product
Tangibility
Allows users to have a sense of tangibility towards intangible, perishable, variable and inseparable banking products and services
Opportunities
Channel Diversification
New channel to reach millenials
AR
Benefits
Immersion
Allows 3D images to surround the user using any AR service provided by the bank will impress & captivate customers and improve satisfaction
Mobility & Accessibility
With AR being a service offered on mobile, which customers carry around with them all the time, it allows access anywhere and it works all around in different locations
Integration
seamlessly integrates banking into day to day interactions such as using one’s mobile phone to make customers' experience smooth and services straightforward
Opportunities
Competitive Advantage
Allows the bank to be ahead of other traditional financial institutions that are not as exposed to FinTech (XR)
Conclusion
Future Trends
KEB Hana Bank of South Korea
Augmented Reality Mobile Application
Mobile mortgages
Fidelity Bank of Nigeria
Virtual Reality
Tests empathy among investment associates handling customer calls
Expectations & Predictions
82% of banks predict that adopting extended reality technology as a solution can:
Minimize distance between employees and customers
Establish immersive and engaging experiences
Makes banking less of a chore
Uses & Current Available Services / Current Trends of XR
VR
BNP Paribas
VR Banking APP
Allows retail banking users to access their account activity and transaction records in a VR environment
Separate VR APP
Gives a guided tour of steps involved with buying a home
the POD (a VR experience capsule)
*Still under construction
Aims to help real estate investors visualise their projects by offering virtual tours of the properties
GENERAL: By banks and credit unions
Marketing tools that generates PR Buzz
Creates and shows tools that will be potentially available to people to help manage their finances
Showcases digital banking solutions in artificial 3D environments
GTE Financial
Virtual 3D Service & Educational Center
Allows users to explore ten different GTE services and products such as auto and home loans, investments, insurance and financial literacy information, all within a virtual Community Financial Center. They can also apply for membership, open an account and apply for loans.
The GTE 3D auditorium offers live events, seminars, webinars and other content as well as on an on-demand basis
MR
CitiBank
Holographic Workstation for Financial Trading
Increases trader efficiency using a 2D-3D holographic workflow combining voice, gaze, and gesture input with visual design using depth space and Z-axis
The station complements existing Citibank devices and workflows, including traditional news terminals, email, chat, and core components of Citibank’s proprietary trading application
AR
Westpac (NZ)
AR Banking App
Enables the viewing of credit/debit card balances, spending history & details, alerts when payments are due, location of the closest Westpac NZ branch and ATM
Statistics
3 Use-Cases of XR in Bank's Marketing
Improving Buying Experience
Augmented reality is all about the experience
Interactive Selling
With AR sellers can make things a bit easier for their purchasers, such as having trials
Keeping Audience Hooked
The inherently immersive nature of the tech enables banks to get user’s attention instantly and keep them hooked on the app
Forecasted AR & VR Market Size Worldwide 2016-2022
2016: 6.1 Billion USD
2017: 14.1 Billion USD
2018: 27 Billion USD
2022: 209.2 Billion USD
Background of Extended Reality (What is it?)
VR
Artificially created fictional space which immerses users in a completely enclosed virtual space
Generated by a software
Enhances intuition & immersion through senses of vision, hearing, touch and motion
AR
Merges digital and physical realities and is displayed on a digital screen
Digital screen will display simple overlays pertaining to the bank’s design of the service
MR
A marketable term
Refers to flexibility
Combines both AR & VR