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Online Entertainment (Impact person's health and environment (People…
Online Entertainment
Impact person's health and environment
there wont be a lot of social interactions between people which can take a toll on your mental health
People will be focused more in the augmented world than real life, which means wildlife and landscapes will be left alone
Reduce cutting down trees.
people wont have to leave the comfort of their home leading to less physical action and health problems
Lifestyle disease will increase which goes against the government goals to eliminate these types of diseases
Augmented Reality becomes more advance and vivid
Experience more in life like traveling and going on trips around the world while you're in the comfort of your [home.)
People will save their money
People wont be able to tell the difference between Real life and augmented reality
People will looke the world in different perspectives
Government starts to use Augmented reality as a part of their services
finish governmnet related documents faster and easier
less crowded
personal information might be more vulnerable against hacking
more identity thief crimes
Online Entertainment becomes more dangerous
more cybercrimes
wastage of valuable time
People will eventually stop investing in online entertainment and disproving these accusations through studies
The trend will no longer be a trend or something looked forward to
People will get bored
Huge demand on smartphone/social media and videogames market
competitive market, which means people will get more creative to attract consumers
More argument between companies
Major companies will invest in this market and it's studies
major companies will have control over all your digital information
The government will create new laws and policies regarding AG
Age restriction on AG to protect younger generations
Crimeless and less worrying
the new policies will protect the consumer form AG addicition and cybercrimes
People will focus more on the real world rather than AG.