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HandPaint step by step (Basically all the rules of good shapes apply also…
HandPaint step by step
Basic Colors/Local Colors
Basic Shading/Lighting/Top/Side/Floor planes - Light comes from above most of time
Get in Basic structure - Big Froms Sculpt Like a heightmap
Edge Enhance - Lighten the edges - be your own cavity
First Pass of color Variation- Dabbing - Blending
Calligraphy - Get in those details - Light vs dark - small holes - dots and spots - lines - all irregular as hell -
Basically all the rules of good shapes apply also to everything you do handpaint
Irregular contours
No detail and line must be exactly the same
Hirarchy of value contrast - detail contrast
Different materials - especially the ones reveiled by chipping , erosion and cracks
Different dimensions - dont make square/circle details
Contrat of measur e
Variety of different sizes
Pattern
Balance
Repetiotion
Darks and lights - be not afraid to use lights and darks to make it work
Asymmetry - asymmetrical placement
Irregular Edges
Basic Painting rules apply - Areial perspective and such
Even the same rules as drawing apply ! Thick boldt lines come forward - softer lines receide
Interlocking
Passive and activer side
Good Contrast
Good Values
Geasture - Dont make it stiff !!! also not wobbly
Dont make it look ambigous - everything must read clearly
Dont make it look cluttered
a currve vs a straight a the basis of design
gradation of value and or color and detail size and amount
grouping
Rythm - counter Rythm
Balance between more busy ande more calm areas
concentration of effect
Corners and edges always get emphazised
Think the same as modeling
Activate/Enliven
Harmony and Unity - connect the colors
Details for themself = nothing - Details as a whole = everything - Get them in first - ask question later, always able to change non good loogking stuff
Reflected Light !!!!
subtle cast shadows/self shadows
Think asbout how your dirt would gather - top down washed down fro mwater - people climbing- damages from uisage / fights etc etc - what happened to the asset ? where is it ? how old ? etc - YOU NEED TO KEEP THIS STUFFF IN THE BACK OF YOUR MIND IF YOU WANT TO PRODUCE BELIEVABILITY -- AUTHENTICITY
If you knock it back it could still make sense
The idea is that the dirt gathers in crevises
Use line weight to add 3 dimensionality