ORCAS FOR CHANGE
A Coggle Diagram about BRAINSTORM (BOARD-BASED, COMPUTER BASED, Target Audience, APP-BASED, Clips from blackfish and the like and WHERE ARE YOUR SKETCHES), Situational paths (aggression ending, sickness ending, salvation ending （impossible) and stress ending ), potential situations ("visitors want to see your orca stay back two turns", lost mental health / lib / health return to beginning, sick orcas, skip two turns and the performance "arena" is the hub of the gameboard where all 3 paths can diverge. Results are based on luck rather than decision.), Game
Board pathway game where the player is trainer and has to "care" for their orca at seaworld: training, dealing with stress, etc., THE TANKS ARE CARDS!!!! and monopoly change?