Technology Standards for Education
Policy Direction 3: Professional Learning
Policy Direction 4: Leadership
Policy Direction 2: Research and Innovation
Policy Direction 5: Access, Infrastructure and Digital Learning Environments
Policy Direction 1: Student-Centered Learning
Innovative Designer
Computational Thinker
Knowledge Constructor
Creative Communicator
Digital Citizen
Global Collaborator
Empowered Learner
Leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences
Model Digital Age Work and Learning
Promote and Model Digital Citizenship and Responsibility
Design and Develop Digital Age Learning Experiences and Assessments
Engage in Professional Growth and Leadership
Facilitate and Inspire Student Learning and Creativity
Foundational Operations, Knowledge and Concepts
Processes for Productivity
Communicating, Inquiring, Decision Making and Problem Solving
Recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world
Curate a variety of resources, using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences
Variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions
Develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions
Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals
Digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally
Knowledge of subject matter, reaching and learning, and technology to facilitate experiences that advance student learning, creativity and innovation in both face-to-face and virtual environments
Design, develop and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills and attitudes identified in the ISTE Standards for Students
Exhibit knowledge, skills and word processes representative of an innovative professional in a global and digital society
Teachers understand local and global societal issues and responsibilities in an evolving culture and exhibit legal and ethical behaviour in their professional practices
Teachers continuously improve their professional practice, model lifelong learning and exhibit leadership in their school and professional communities by promoting and demonstrating the effective use of digital tools and resources
Process to critically assess information, manage inquiry, solve problems, do research and communicate with a variety of audiences
The nature and affect of technology, the moral and ethical use of technology, mass media is a digitized context, ergonomic and safety issues, and basic computer, telecommunication and multimedia technology operations
Knowledge and skills to use a variety of basic productivity tools and techniques
Technology is used to support student-cantered, personalized, authentic learning for all students
Teachers, administrators and other education professionals read, review, participate in, share and apply research and evidence-based practices to sustain and advance innovation in education
Teachers , administrators and other education professionals develop, maintain and apply the knowledge, skills and attributes that enable them to use technology effectively, efficiently, and innovatively in support of learning and teaching
Education leaders establish policy and governance structures, cultivate innovation and build capacity within the system to leverage technology in support of student-cantered learning and system efficiencies
All students, teachers, administrators and other education professionals have access to appropriate devices, reliable infrastructure, high-speed networks and digital learning environments