A Coggle Diagram about comapies (Bethesda Softwork, Sega, Mircrosoft, CapCon, Sony , Konami, Nintendo , Square Enix, Atari , Valve Corporation , Blizzard, Activision, WestWood studios , Bungie, EA, Nexon, BioWare, id software, Bandai Namco Entertainment, Square, Ubisoft, NCSOFT and APPLE ), Consoles (Track ball technology was devolved in the world War II era by Ralph Bengerman and The tuner machine was a hypothetical device that could be adapted to work through states by printing through a ticker tape of cells that could move in thither directions by Alan Turing in 1936), Gaming Trends (The first gaming began in 1974 with the first home gaming system which was the Atari odyssey which than span off a gaming home system with josticks and ROM cartridge ) and Reflection: I have found that over time that all game companies fall and rise.I have found that this whole project interesting. Seeing small companies rise to giants and fall. Games have been relatively new. Also supply and demand i believe was the real thing that drives the industry. It falls greatly when just the little of the demand is taken like how there were so many different versions of pong that lead to kinda of a crash in the market. I belive this topic has taught me greatly .