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DESIGN (Aesthetically pleasing & effective, Imagining what doesn't…
DESIGN (Aesthetically pleasing & effective, Imagining what doesn't yet exist, Opening up a previously closed system, Taking a risk, Considering everyone's needs, Equitable distribution of resources, Considering everyone's needs, Freedom to play with all possible variables, Asking questions until you ask better questions, Creative thinking, Trying > Failing >Trying again, Pragmatism & creativity for efficiency, Stimulate your brain cells, Innovation, Usually a re-design involved, Changing meaning over time, obsolescence or "classic", Optimizing needs to performance, Exploring possible/potential life-worlds, Think for more people other than YOU, Intentional equity and efficiency of resources, space, and energy, Hard to do, To "think" something, to "sketch/draw" something & then to actually "build" it, New & improved -ideas -plans -procedures -goals, luxury, elite, status symbols, Trial and error, Process of generating an idea and turning it into reality, Physical/digital space, Remaining open to improvements that need to be made, regardless of how much work will need to be "undone", Consciously thinking through all the elements of an object/program/project to decide what will be most effective, Inspiration)