Technology in the Classroom
A Coggle Diagram about ISTE 2016
(Empowered Learner: making children feel that education is important and student centered so that they are excited and engaged in learning.
, Digital Citizen: being active online, using technologies in creative ways, and always learning about new technologies.
, Knowledge Constructor: teaching children the skills to learn so they can build knowledge for themselves.
, Innovative designer: being creative in designing and creating new things to represent research and knowledge.
and Global Collaborator: using technology as a tool to learn about new things and connecting with others; sharing knowledge
), Learning and Technology Policies
, ICT Program
(Communicating, Inquiring, Decision Making, Problem Solving: utilizing technology to make progresses in each of these aspects.
, Processes for Productivity: using technology to be productive, rather than just a method of entertainment.
, Foundational Operations: learning basic functions for computers and building on these skills.
, Analyzing and Evaluating
and Classifying and Organizing
) and ISTE 2008
(Facilitate and Inspire Student Learning and Creativity: encourage students to be excited and engaged in the classroom and welcome individuality. #
, Design and Develop Digital Age Learning Experiences: encourage students to use technology and use it in new ways.
, Model Digital Age Work and Learning: not only should you teach students how to use different technologies, but also use them yourself.
and Promote and Model Digital Citizenship and Responsibility: teach and show children how to use technology in a positive and responsible way.