RPG Idea

Mechanics

Characters

Inventory

Items

Environments

Skills

Classes

NPCs

Blacksmith

Enchantress

Merchant

Guild Manager

Party

Simple customizations

Equipment

Names

Class #

Enemies #

Rogue

Warrior

Mage

Paladin

+damage w/ light weapons

+bonus to LUK

+bonus to speed

+damage to undead

+defence w/ shields

+bonus to HP

Fighter

+bonus to armour

+bonus to ATK

+bonus to CHA

+bonus to ranged attacks

Affinity w/ staves

+defence w/ light armour

+damage when unarmed

+bonus to ATK

Starting Gear (pick 2)

Light weapons

1 or 2 handed

2 handed

1 handed

Warhammer

Halberd

Shortsword

Starting armour (pick 1)

Shield

Great sword

Mace

Longsword

Dagger

Spear

Robes

Chainmail

Leather

Bow

general goods

potions

gathering tools

common materials

weapon/armour forging

Weapon/armour upgrades

purchasing new weapons/armour

weapon/armour enhancements

potion crafting

Obtaining new quests

trade map info for rewards

tied to weapons #

damage increases every few levels

+damage w/ elemental attacks

weapons

Attributes

Gathering

deal 1d4-1d12 damage

number of dice increases every few levels

grant bonuses to relevant areas

max out at 60

Natural scores

1-5 = 0

6-10 = +1

11-15 = +2

16-20 = +3

21-25 = +4

26-30 = +5

31-35 = +6

36-40 = +7

41-45 = +8

46-49 = +9

50 = +10

Using skills adds both weapon and skill damage dice

Combat Menu

Attack

Skills

Bag

Run

Consumables

equipment

Key items

Tools

Charms

Potions

Tools

Weapons

Armour

Keys

click to edit

unlock according to class

Skills can be cross matched with classes that synergies with them

Recruit friends

4 party members

Mining

Harvesting

Skinning

Grants %chance to gain hides upon defeating enemy

Ability to mine ores from deposits fro crafting

Ability to harvest herbsfrom deposits fro crafting

Gskill goes up with use

Proficiency

Weapons

increase with weapon type use eg. Shortsword

Higher levels unlock higher skills

Weapon ranks increase damage dice

Armour

Higher ranks increases damage reduction

Armour skills are a thing too

Tools

Higher tool rankings allow for the harvest of better materials

Higher tool ranks allow for the purchase of higher level tools

progression bar

x/1000

Desert region

Forest region

Mountain region

Valley Region

Swamp Region

Volcano region

Dungeons

Limited slots

Crossbow

Race

Alder (elves)

Harun (humans)

Lindis (Cat peeps)

Vallah (high bloods)

+DEX

+Speed

+INT

+DEX

+all stats

+STR

+CON

+Bonus skill

Crafting

Challenge

Requires materials

Weapons will last a long time